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The city of dreams g=dragons treasure
The city of dreams g=dragons treasure





the city of dreams g=dragons treasure

They are generally associated with Mystara albeit quite generic.ĪCcessory Modules - BECM D&D - Mystara/Genericī-Basic were designed for use with the Dungeons & Dragons Basic set. Revised Compilation ranked 20th greatest adventure of all time ĪC-ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They can also form an extended campaign following T and followed by G.Īerie of the Slave Lords - 1st Ed.

the city of dreams g=dragons treasure

Module codes in brackets indicate implied codes either by earlier advertising or place in a series some of these modules did not actually have codes printed on the cover.Ī-Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. The coded modules (1992–1995) are listed by module code. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. For description and history of Adventures/Modules see Adventure ( D&D). For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. A module in Dungeons & Dragons is an adventure published by TSR.







The city of dreams g=dragons treasure